RULE SET NAF WORLDCUP 2511

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RULE SET NAF WORLDCUP 2511

Message  Bud Wiser le Dim 30 Oct 2011 - 22:14

RULE SET NAF WORLDCUP 2511

The NAF World Cup will use the latest rule set; CRP , with the following exceptions and/or amendments:

* The Illegal Procedure rule will not be in use, nor is the 4 minute 'timer' rule. Please note that you may be given a certain amount of time to complete your game should you be running late. More on this under 'match sequence'.
* Coaches have 1,100,000 GP to create their starting team rosters. Team rosters must consist of at least 11 players as per the normal rules.
* No Inducements (inc. Star Players, wizards etc) or special play cards are used. The exceptions are:
o Halflings, who are allowed a Master Chef on their starting roster.
o Goblins, who are allowed to take bribes on their starting roster.
The costs for both the Chef as the Bribes are the same as in the Inducements section of the CRP rule set.
* Star Player Points are in not use.
* All casualties and/or deaths are healed between rounds. Healed players that have been given a skill before game 1, 4 or 7 will retain those improvements.
* Statt decreases will not pass on to the next game.
* Player improvements are not counted towards Team Value, so in effect Team Value is fixed at the starting 1,100,000 GP for all rosters and therefore of no impact.
* Chaos Pact, Slann and Underworld teams are allowed.

The match sequence is as follows:
1) Pre Match and Introduction.

* Decide what constitutes a 'cocked die'. (It is recommended that any dice that is not flat on the table or board is considered cocked to eliminate any confusion, but ultimately this is for the coaches to decide.)
* Show your opponent your roster and team. Point out which players represent which positions and point out which players have got which skills. Look over your opponent's team roster and ensure that it's legal. Call a NAF Referee or NAF Tournament Official over in the event of any discrepancy before the match begins.
* Work out the number of Fans and Fame and note the result.

2) The Match.

* Roll Weather.
* Roll for Kick Off. (Winner decides to kick or receive).
* Receiving team's turn.
* Kicking team's turn... etc...

3) The Post Match Sequence.

* Fill out results sheet and sign it. Please ensure that both you and your opponent’s results sheets are in accordance.
* Data Entry. Hand in results sheet at the appropriate point. Once a signed result sheet is handed over to a NAF Tournament Official the result can’t be changed.

4) Timing the matches.

* You have 2 hours and 15 minutes to complete your match. When one hour's over, a general notice will be given that you should be close to starting the 2nd half. If, with one hour left, your game hasn't started the second half yet, you and your opponent will get a timer (chess clock). Each coach will have 30 minutes time for all his turns left in the game.
* If you've spent all your time and your opponent hasn't, all you are allowed to do is put any prone players upright and unstun any players that are stunned. You are not allowed to take ANY other action than this.
* If one or two coaches are late for the game the referees will note down your table number and who's late. If, with one hour left, the game hasn't started the second half yet, the coach who was late will get 20 minutes instead of 30. His opponent will get 40 minutes instead of 30. If both players were late both players will get 30 minutes.
* If one of the players is not at his table after 30 minutes, the other player will win by default!
* If 2 hours and 15 minutes have passed or both players' time has run out the game ends immediately. For the last match on Sunday you will only have 2 hours!

5) points / rankings
Results will go into two rankings:
Team and Individual.

Team Ranking:

Each game played by a team member will add up to the team ranking. The team ranking will be made up of the results of all the team members.

Win : 1 point
Draw : 1/2 point
Loss : 0 point
Tiebreaker: Net TD + Net Cas

Individual Ranking:

We'll also keep track of an individual ranking. Each game will add points (or none) to this ranking.

Win : 3 point
Draw : 1 point
Loss : 0 point
Tiebreaker: Net TD + Net Cas

6) Skill Progression.

* Before round 1 you may assign three skills to three separate players on your roster. Before round 4 and round 7 you may assign two skills to two separate players on your roster. No player can get more than one extra skill during the tournament.
* All skills are ‘normal’ skills. Before round 4 and 7 one of the skills may be a ‘double’.
* All skills must be noted on the team roster your team captain hands in to the organisation when registering your team on day 1.



7) Team Makeup

* Each team consists of 6 coaches. Each coach MUST coach a Bloodbowl team of a different race than any other coach of his team. This will result in each team having 6 different races. Ergo: No team can have two undead teams for example. (You can obviously have multiple Daves or Maggies in your team, that's actually a lot of fun)


Cool The NAF reserve the right to amend the tournament rules as necessary, we'll obviously keep everybody posted.
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Bud Wiser

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Re: RULE SET NAF WORLDCUP 2511

Message  Bud Wiser le Dim 30 Oct 2011 - 22:14

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Bud Wiser

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Re: RULE SET NAF WORLDCUP 2511

Message  Bud Wiser le Dim 30 Oct 2011 - 22:15

Il reste moins de 3 semaines les pilous !! Cool
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Re: RULE SET NAF WORLDCUP 2511

Message  Drah le Lun 31 Oct 2011 - 3:10

Vous pourrez même y télécharger le livret d'instruction en français au format PDF, y'a les règles, les plans de table et les lieux de jeu etc. Si vous veniez à vous perdre sur place alors que vous avez le livret, vous aurez qu'a m'insulter par téléphone, parce que je me suis occupé de la traduction. Y'a même mon nom à coté de celui de Talki en page 20 (avis à ceux qui devront sonner chez moi pour faire leurs matchs de ligue). Cool

http://www.blood-bowl.nl/file/696/World+Cup+French.pdf
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